- Eurogamer récapitule tout ce qu'il faut savoir sur Cyberpunk 2077 et a réalisé une longue interview du jeu avec CDP
When the camera pulled back to show the car in third person, I thought of Grand Theft Auto. Is that a fair comparison for you?
Patrick Mills: It is a comparison that is, on the surface level, really looks like it. GTA 5 took place in California and our game takes place in California as well. You see it and there are similarities. But it's not the same kind of game. We are an RPG. We're a non-linear RPG with a character you control and you create. In terms of how we build quests, that's distinctly us, and you're going to get that. We would really want you to look more at Witcher 3 in terms of what you're going to get from this.
Is Cyberpunk 2077 a purely single-player game?
Patrick Mills: Yes, it is.
So there's no multiplayer whatsoever?
Patrick Mills: We have multiplayer in R&D, but the game we're shipping to you, the game you're going to buy is the single-player experience. That's really what we're concentrating on now, the single-player RPG experience. That's what we want to nail down before we start looking at any of these other things.
Patrick Mills: In relation to Cyberpunk as well as just generally at the studio.
Patrick Mills: Maybe, no promises. Nothing at launch. At launch we're concentrating on the single-player game. That's what we want to give you.
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