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  • Mafia est de retour sur Steam. Bon ca normalement vous le savez depuis hier, un forumeur ayant déjà posté l'information sans faire de news  :pfff: Bon au cas ou cela soit passé inaperçue entre deux débats lootbox, voici le trailer qui l'annonce. Noter que cela concerne aussi Mafia II. Seul bémol, toutes les musiques a licence du jeu (en gros quasiment toutes les musiques) ont été retirées.



https://img.youtube.com/vi/GDn-Y528aRQ/maxresdefault.jpg

yeagermach42 • 22/11/17 à 19h16 ⇣

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  • Un nouveau trailer pour Spell Force 3.




 
http://spellforce.com/wp-content/uploads/2017/05/SF3_p7char.png
 
http://spellforce.com/wp-content/uploads/2017/05/SF3_p4char.png

yeagermach42 • 22/11/17 à 18h29 ⇣

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  • Troisième partie des indices pour trouver le nouvel easter egg dans Ghost Recon Wildlands.



https://img.youtube.com/vi/2KPW6FVEdas/maxresdefault.jpg

  • Presentation du Horus DLC pour Assassin's Creed Origins. Au menu : armes, bouclier, tenu, chameau.



https://img.youtube.com/vi/FSFI4q0tHS4/maxresdefault.jpg

yeagermach42 • 22/11/17 à 18h09 ⇣

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  • Les joueurs sont tous des pleurnichards et un analyste nous montre le chemin de la vérité: les joueurs devraient arrêter de se plaindre car ils ne paient pas assez

source anglaise: https://www.cnbc.com/2017/11/20/gam [...] rices.html
news en français citant la source: https://www.ginjfo.com/actualites/p [...] e-20171122
https://tof.cx/images/2017/11/22/8c9c7d5af16afda1dc03d76f79aa9385.jpg

ravenloft • 22/11/17 à 17h10 ⇣

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  • Hellbade, succès commercial et 50% des ventes sur PC

http://www.dsogaming.com/news/hell [...] coming-pc/
 

  • Les specs de black mirror
Citation :

MINIMUM:
 
        OS: Window 7, 8, 8.1, 10 (64bit)
        Processor: Intel Q9650 / AMD Phenom II X4 940
        Memory: 8 GB RAM
        Graphics: GeForce GTX660 / Radeon 7870 – 2GB VRAM
        DirectX: Version 11
        Storage: 11 GB available space
 
RECOMMENDED:
 
        OS: Window 7, 8, 8.1, 10 (64bit)
        Processor: Intel Core i7 3770 3,9 Ghz / AMD FX-8350 4 GHz
        Memory: 8 GB RAM
        Graphics: GeForce GTX960 / Radeon R9 290 – 4GB VRAM
        DirectX: Version 11
        Storage: 11 GB available space


ravenloft • 22/11/17 à 17h06 ⇣

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  • Le club des tatas dirigé par le Belge, créateur des loot box hardware, peut se rejouir. Ils vont bientôt pouvoir jouer a Black Mirror dont voici un peu de gameplay.




 
https://img.youtube.com/vi/HKZI6UrxMyI/maxresdefault.jpg
Fig 1 : EA prise a la gorge par reddit et Disney.

yeagermach42 • 22/11/17 à 16h34 ⇣

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  • Planet Coaster se met a jour pour son anniversaire. Pour ce faire, Frontier rajoute des loot box2 nouvelles voitures, 3 nouveaux grand huits, 1 nouveau scenario et plein d'autres trucs.




 
https://img.youtube.com/vi/zgv1CZtI1Eg/maxresdefault.jpg
 

Citation :

Update Notes
 
Staff Building - a new facility for maintaining your staff
Staff now have energy which is lost over time, especially when working
Staff must go to the staff building to rest and regain energy
Staff buildings can have perks that staff gain when having rested there
Staff will now go the staff building when being trained
 
Scenario Editor - create your own scenarios and share them via Steam Workshop
Control what loans and research is available
Set the kinds of guests you want to have in your scenario park
Create objectives with multiple conditions, including time limits
Lock scenery, adjust the park boundaries and place guest spawners
Set profiles for staff and control park settings
 
Underpaid Staff Go on Strike - Staff who are very underpaid will now no longer do work
Staff Re-Hire - you can now re-hire staff who have quit, for a fee
Vendors now leave their shops - keep your shops staffed!
Hire vendors via the Park Management screen
Vendors take breaks like other staff types
 
More Extras for Shops - added a larger selection of extras to shop items, with differing effects
Picnic Tables - construct your food courts
Some guests leave trash at a table after use and janitors will clean it up
Guests will prefer to sit at picnic benches to eat and drink
Guests will be attracted to food and drink shops when they sit at picnic benches
 
Sign and Information Booth Advertising - advertise your attractions
Link signs or the information booth to your rides and shops
 
Guest Traits - guest groups now have more individuality
Guest groups now have a chance to spawn with one of over 20 traits
These traits incline groups to particular rides, tolerances, money or interests
You can control the types of traits that spawn in your own scenarios
 
Change Cars on Tracked Rides and Coasters - create new coaster and tracked ride combinations
You can now swap out coaster and tracked ride cars with a selection of combinations
The coaster or tracked ride car will still conform to the original track restrictions, so you can create entirely new ride experiences
Cars not designed to invert will get a fear and nausea penalty
There is an option to increase the possible combinations in the Game options, but this may have visual clipping and a default audio experience for tracks
 
New Trigger modes and Trigger Duration - even more flexibility for spectacular shows
The duration of triggered effects is now part of the trigger source, so you can set a different duration each time you trigger an effect
Multiple effects now have options to play on set intervals, all the time on a trigger
Triggerable objects
 
Toilets now need cleaning - keep them tidy with janitors
Dirty toilets have a negative effect on guests
 
Tracked Rides can now also be dueling
Set your tracked rides to duel, just like coasters
 
Disable Track Limits option - Game option to loosen track restrictions on coasters
Cars not designed to invert will get a fear and nausea penalty
 
Background Swap for Custom biomes - the background for custom biomes can now be changed
Custom Text on Coasters - most coaster cars now have the ride name on the chassis
The text colours inherit from the car
There is an option to disable the text if desired
 
New Rides
 
Weisshorn - Inspired by 1920’s 'Caterpillar' rides The Weisshorn is another addition to the growing number of retro theme park rides. This ride is in essence a circular tracked roller coaster which travels up and down hill as well as generating a centrifugal force that pushes the rides outwards. The unique part of this ride is the folding cover that encompasses the riders midway through the experience; this is designed to add more thrills. The Weisshorn looks fantastic at night with a beautiful animated lighting display.
Monte Leone - Due to much community feedback after the Weisshorn’s reveal at FX17, we created The Monte Leone. This is a smaller more compact and open version of the Weisshorn. It has the same mechanical cover and sequences as it’s bigger brother but has no roof and a smaller control booth to allow players greater customisation to create their own look and feel to this ride.
 
New Coasters
 
Cascade - The Cascade is a water coaster, this is a new type of roller coaster that combines the high speed thrills of a roller coaster with the dramatic splash sections and gentle meanderings of a log flume. The roller coaster track is a beautiful behemoth that will create an awesome silhouette in any park and the accompanying water sections have splash downs and lifts as well as being flexible enough to integrate into any dark ride scenario you can imagine. The theming is light but elegant for maximum reuse. We’re hoping this coaster will make a real splash with you!
Hop The Gaps - Hop The Gaps is reminiscent of some of the world’s oldest wooden roller coasters. The main features of these types of coasters is the way the track is constructed, they are commonly referred to as 'side friction coasters' because the train sits in a wooden trench with steel strips for the wheels to ride along. The car has no ‘up-stop’ wheel so cannot invert and the track has little to no banking. The ride is very bumpy and the restraints look inadequate but Hop the Gaps is a beautifully crafted and well aged coaster that perfectly complements the wooden coaster family.
Zenith - The Zenith is a master class in roller coaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat' element that’s been custom made with a complex support system to include vertical incline and drop rolls and twists for the ultimate thrill for your guests. This is a real status symbol for any park that want to show the world how amazing their park is with a 137m/450ft high top hat as a centrepiece. With all this record breaking speed and height you’ll need a train to impress and the Zenith delivers, it’s sleek, high speed design makes this the complete package.
 
New Scenario
 
Gulpee's Island Paradise - Gulpee wants to turn this remote beachfront into a theme park, but he has no idea how to go about it. Can you help? It’s going to take skilful management and a full staff roster to keep everything running smoothly.
 
Blueprints
 
'The Acropolis' - Cascade Coaster blueprint
'Altitude' - Zenith Coaster Blueprint
Added 4 staff building blueprints and over 40 blueprints of buildings from previous scenarios
 
New Scenery
 
Added kerbs and barriers in 3 different sizes, perfect for influencing guest navigation
Kerbs will influence guests not to walk over them
Barriers will stop guests from walking through them, under any circumstance
 
Added 6 picnic tables and 9 canopies for all themes, plus some alternate bench styles
Added a new bench and picnic bench for Spooky Pack owners
Added 13 Autumnal trees
Added some new variations of scaffolding from the 1.3 Summer Update
Added 2 Frontier Expo Coin statues for everyone!
 
UI
 
Added a locator button in Staff info panels to highlight where they are going
Added a status to broken rides to indicate a mechanic is en route
Added a status for shops to indicate that a vendor is en route
Improved the representation for fear heatmaps
Added heatmap contrast for colour blindness
Added sorting to the Park Management Interface
Added a Fences sub-category to the scenery browser and updated some names so they are called 'Fence'
Added an Audio category to the scenery browser
Added an icon to quickly see staff thoughts in the Park Management screen
Added animation on the HUD when in negative cash
Added links to all the segments of the overview tab of the Park Management screen
Improved the settings button for notifications
Added tooltip descriptions for extras for shops
Added a toggle for the ride data panel in the ride camera mode
Added tooltips to guest and staff happiness bars in the Park Management screen
Improved notifications for declining guest happiness
Improved notifications for staff status
Improved the representation for Steam subscribe and unsubscribe buttons
Added a status in the Park Management screen to indicate what staff are up to
Added a new hotkey to focus the camera on the currently selected scenery. The default is 'H'
 
Audio
 
Added a default experience for track audio when using more interchangeable coaster and tracked ride cars
For example using a car with magnetic brakes on a track with friction brakes will use the car's default brake audio, or a hybrid car using a wooden coaster track will use the hybrid chain lift
 
Supporting audio for new game content and features including:
Staff building audio per perk
Guests using picnic benches
Scaling toilet cleanliness
Hiring and maintaining vendors
Water and side friction coasters
Weisshorn and Monte Leone flat rides
 
Guests and Scenarios and Ride Improvements
 
Added 11 new shirt patterns for avatars and guests to wear
Triggerable items triggered by rides now enhance the ride EFN score
Added guest thoughts for rides with very bad EFN ratings
Guests now react to scary scenery, while walking around and on rides
FX17 Digital Goodies are now available for those who attended
You can also sell these balloons and hats at Looney Blooons and Hat's Fantastic shops
 
The number of guests in a group now affects how long it takes for a vendor to serve them
Added scaling cash rewards for completing objectives in Challenge parks
 
Ride/Coaster Bug Fixes
 
The Huntsman and Manic Mouse rides now take spinning into account for EFN values
Adjusted the penalties incurred for having multiples of the same ride in a park
Increased the scoring penalties on the Pioneer coaster
Fixed an issue where coasters would not save their custom friction settings in blueprints
Made the Bakasura Lift Hill towers easier to click on
Fixed an issue where transport ride stations would not open again after they had been repaired
The Stingray station mechanisms are now colourable
 
Scenery Bug Fixes
 
Made the Village Heart path extras colourable
Fixed an issue where a pop-up was not displayed when placing Spooky path extras
Spooky Wall Lights are now triggerable
Fixed an issue where the Display Sequencer would not retain its music when duplicated
Fixed an issue with the normals of the Stone Slab Queue
 
UI Bug Fixes
 
Removed the 'Edit Speakers' step when connecting Display Speakers
Cancelling scenery duplication now selects the previously selected object
Fixed an issue where completing parts of a priority pass would de-select the ride
 
Staff and Guest Bug Fixes
 
Stopped guests from watching fireworks immediately after leaving a ride
Improved the AI for mechanics picking destinations
Added a cap to how much happiness bonus staff get from being overpaid
Fixed an issue where Mechanic workload was always low even when there was plenty to do
Fixed an issue where guests would only queue for one facility despite a shorter queue being next to it
Mechanics no longer wander to park entrances
The size of the guest group now has a greater effect on how long it takes a vendor to serve them
Fixed an issue where guests would react in sync to changes in G-Force
 
Audio Bugs
 
Fixed some issues with crowd reactions after fireworks displays
Improvements to audio quality of Rival and Black Falcon
Added audio to coaster train collisions during testing
Added audio to Gnarler lap bars
Fixed an issue where video billboards would have an audio pop when they looped
Fixed an issue where the volume of music on transport rides was not saved

yeagermach42 • 22/11/17 à 16h30 ⇣

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  • Nouveau trial of the gods pour Assassin's Creed Origins. Ce coup-ci on affrontera Sobek (un gros crocodile).




 
https://img.youtube.com/vi/yIXk_rLdiG8/maxresdefault.jpg
 

  • Ils ont pas l'air de s'être fait chier. Meme corps avec même point faible, tète différente.
  • En spoiler, la liste de tous les dieux egyptiens (d'apres internet). Ubisoft a encore de quoi faire.
Spoiler :

Iah  
Ihet  
Ihi  
Ihy  
Imenhy  
Imhotep  
Imouthes  
Iounmoutef  
Iounyt  
Iousaas  
Ipy  
Ishtar  
Isis  
Izi  
 
Kamoutef  
Keket  
Kekou  
Khentamentiou  
Khentekthai  
Khenty  
Khepri  
Kherty  
Khnoum  
Khonsou  
Kolanthes  
 
Maat  
Mafdet  
Mahaf  
Mandulis  
Mehen  
Mehenyt  
Mehet-Weret  
Mehyt  
Mekhenti-Irty  
Menhyt  
Mert-Seger  
Meskhenet  
Methyer  
Mihos  
Min  
Miysis  
Mnevis  
Montou  
Mout  
 
Naounet  
Nebethetepet  
Nebetouou  
Nebout  
Nefertem  
Nefertoum  
Nehebkaou  
Nehebu-Kaou  
Nehemetaouay  
Neit  
Nekhbet  
Nephthys  
Nepri  
Noun  
Nounet  
Nout  
Nya  
Nyat  
 
Onnophris  
Opet  
Ophois  
Osiris  
Ouadjit  
Ouazet  
Oukh  
Oupouaout  
Oupouat  
Outo  
 
Pakhet  
Panebtawy  
Peteese  
Pihor  
Ptah  
 
Qebehsenouf  
 
 
Ra  
Rattaoui  
Re  
Renenout  
Renenoutet  
Renoutet  
Reshep  
 
Sekhmet  
Sarapis  
Satis  
Sebioumeker  
Sefkhet-Abwy  
Selket  
Selkis  
Sepa  
Serket  
Serqet  
Seshat  
Seth  
Shai  
Shesmetet  
Shezmou  
Shou  
Sia  
Sobek  
Sokar  
Sokaris  
Sopdou  
Soped  
Sothis  
 
Ta-Bitjet  
Tasenetnofret  
Tatenen  
Tatjenen  
Taweret  
Tayet  
Tefnet  
Tefnout  
Thot  
Tjenenet  
Tjnenet  
Toueris  
Typhon  
 
Wadj Wer  
Wadjet  
Weneg  
Wosret  
 
Yah
Yamm

yeagermach42 • 21/11/17 à 18h42 ⇣

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  • Un trailer pour le premier épisode de la saison Live de Guild Wars 2




 

  • Strictement aucune idée de ce que cela peut être, aux fans de Guild Wars de nous le dire.

yeagermach42 • 21/11/17 à 18h17 ⇣

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toutes les actus ›